Sixteen and a half cents


See that? That’s how much money casual social games make per player per month. But before we explain where we got this number, here’s a little back story.A recent article on Benzinga initially stated that Zynga was losing $150 per paying player. That number was proven patently false by a response from Natural Motion’s CEO, Torsten Reil. However, the article did give some great insights into the core business metrics of the #1 casual social game company.

Data points from the article:

  • CLV per paying user: $150
  • Paid Customer Lifetime: 12 – 15 months
  • Attrition rate (roughly): 20%

Based on the data shown above and Zynga’s updated S-1, we did a little bit of back-of-the-napkin math of our own.

From that, we can calculate the following:

  • Estimated ARPPU: $11   ($150 / 13.5 months)
  • Estimated free-to-paid conversion: 1.5%   (3.4m paying users / 228m MAUs)
  • Estimated ARPU: $0.165   ($11 * 1.5%)

Again, all back of the napkin, but an ARPU of $0.165 isn’t too far off from what other sources have mentioned in the past. To put this number in perspective, it’s one dime, one nickel and one-and-a-half pennies.

Which raises the question:
why are social game developers happy with making this much per user?


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You're reading Sixteen and a half cents Posted on February 2, 2012 Posted by Sheila
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