On November 26 (if all goes according to plan) there will be three states in the US where online gambling is regulated and open for business. Everyone is watching these nascent markets carefully, to see if they achieve the objectives of providing a safe environment for gamblers and creating economically successful industries. And, as with anything new, everyone will be looking especially closely for any faults or mistakes.
Erik Bethke, 18-year veteran of the games industry and now CEO of Bee Cave Games, talks to the Betable Blog about putting together a world-class team of developers and why game companies might just have the edge on traditional gambling operators when it comes to the future of real-money play. Bee Cave Games is the studio behind the massively popular Blackjack Casino and has just partnered with Betable to offer real money play in their games. Continue to full article →
The gambling industry is not typically seen as an trend setting industry, and most companies operate an “if it ain’t broke, don’t fix it” strategy. However there are finally signs that this attitude may be changing, as consumer demand and increasing competition drive change in the traditional industry.
For years the industry has been working with false sense of security, fostered by the huge amounts of revenue that, in the past, was easy to earn. But times are changing. Just look at US casino companies’ historic opposition to online gambling. Now nearly all the major US land-based companies are active proponents of online gambling.
In Europe, the online industry appears to be reaching a similar volte-face regarding the need for technological innovation. At the EiG conference in Barcelona last week, a panel of executives from some of the biggest players in the gambling industry admitted that innovation has been lacking. Continue to full article →
American players spent $2.6bn gambling on illegal offshore gambling websites in 2012 according to research published this week by the American Gaming Association, a group representing US gambling industry interests.
This huge black market starkly illustrates the challenge facing the handful of US states that are seeking to launch real-money gaming markets this Fall. The amount of revenue being sent offshore also shows how ineffective the current Federal ban on gambling via the internet is.
Despite the passage of the 2006 Unlawful Internet Gaming Enforcement Act (UIGEA) and a crackdown on the world’s two biggest poker sites in 2011, consumer demand continues to make the United States one of the largest real-money gaming markets in the world, albeit entirely unregulated and illegal.
New Jersey and Delaware are set to join Nevada this Fall as the first U.S. states to regulate online real-money gambling. But these trailblazers are being watched closely by their neighbors. How well the new markets perform over the next few months will influence whether legislators in other state capitols press ahead with their own online gambling laws. In this post, the Betable Blog looks at which states are most likely to pass online gambling legislation next year. Continue to full article →
One year on from Betable’s first appearance at Casual Connect, it is clear that real-money gaming and monetization have only become more important to the games industry. At this year’s conference there was a dedicated casino track and an entire day dedicated to monetization, both of which saw wall to wall attendance.
On the conference’s opening day, Chris Griffin, Betable’s CEO and founder, presented his view of the convergence between games and gambling industry. His talk, Real Money Gaming: Mo’ Money, Mo’ Confusion, was aimed at busting common myths about the real-money gaming industry and outlining the best entry strategies for game developers who want to operate in this massively lucrative industry.
Downloadable slides of his presentation are here.
One of my takeaways from the Casual Connect USA conference in San Francisco last week was the increased importance of monetization for the wider gaming industry. For the attending game developer there was an array of companies promising new ways of monetizing your games and players. It struck me that with so many options and so little context, the attending developer must find this a confusing choice. Continue to full article →
There was interesting news yesterday from social gaming giant Zynga. In second quarter results the company said it was abandoning plans to work towards getting a U.S. real-money gaming licence.
Zynga had applied for a finding of suitability in Nevada, the first step to acquiring an online gambling licence in that state.
In response to questioning from analysts during an earnings call yesterday, Chief Operating Officer, David Ko said, “We must stay focused on our priorities. … The decision we made around real-money gambling was around focus.” Continue to full article →
As of today, we are pleased to announce that Ryan Linton has joined the Betable team as Chief Revenue Officer. Linton is a key hire who will bring a wealth of experience to the company. We are hugely excited to welcome him to our team.
“There are very few companies that can claim to have created a truly disruptive business model. Betable is one of those companies,” Linton said. Continue to full article →
There was a great turnout of more than 120 attendees at Betable’s first meetup of the summer this week.
Mobile Marketing: Channels to Drive Performance featured speakers from Fiksu, Playnomics, Life Street and App Lift, as well as an additional presentation from Facebook. A crowd of game developers, mobile marketers and other interested parties packed into WSGR Soma to hear insights on cracking the fragmented mobile marketing landscape and to sample some very tasty beers from drinks sponsors Holy Craft brewing.
Due to the event being oversubscribed some people were unfortunately unable to attend. So for anyone that missed it, below is an audio recording from the main panel discussion moderated by Betable’s own Head of User Acquisition, Kady Srinivasan and featuring:
- Andrew Birnbryer, Head of Business Development, Applift
- Curtis Wells, Market Development and Partnerships, Fiksu
- Brendan Burke, Player Science Lead, Playnomics
- Jeffery McFadden, EVP Business & Corporate Development, LifeStreet
If you missed this event and want to come to our next one, be sure to join our meetup group at http://www.meetup.com/SFGameMonetization/.
Or, you can subscribe to the Betable Blog monthly newsletter to stay on top of all our upcoming events and get recaps of past events, as well as the latest news and insights from the world of game development and real-money games.
Thanks to everyone that attended on Tuesday. Look forward to seeing you all at the next Betable Meetup!